This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
Automatic memory management or garbage collection greatly simplifies the development of large systems. However, garbage collection is usually not used in real-time systems due to...
In the audit process of Internet activities of users in a local area network, one of the most difficult problems is the problem of source authentication i.e. establishing securely...
Heuristic algorithms have enjoyed increasing interests and success in the context of Utility Accrual (UA) scheduling. However, few analytical results, such as bounds on task-level...
Peng Li, Hyeonjoong Cho, Binoy Ravindran, E. Dougl...
— This paper presents a new power management technique integrated into a multithreaded microcontroller with builtin real-time scheduling schemes. Power management is done by hard...