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» Breakpoints and Time in Distributed Computations
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I3D
2010
ACM
16 years 1 months ago
Cascaded Light Propagation Volumes for Real-Time Indirect Illumination
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
Anton Kaplanyan, Carsten Dachsbacher
ISORC
2006
IEEE
15 years 10 months ago
Real-Time Garbage Collection for Java
Automatic memory management or garbage collection greatly simplifies the development of large systems. However, garbage collection is usually not used in real-time systems due to...
Martin Schoeberl
ICPADS
2005
IEEE
15 years 10 months ago
UNIDES: An Efficient Real-Time System to Detect and Block Unauthorized Internet Access
In the audit process of Internet activities of users in a local area network, one of the most difficult problems is the problem of source authentication i.e. establishing securely...
Yusuf Uzunay, Kemal Bicakci
ISORC
2005
IEEE
15 years 10 months ago
Stochastic, Utility Accrual Real-Time Scheduling with Task-Level and System-Level Timeliness Assurances
Heuristic algorithms have enjoyed increasing interests and success in the context of Utility Accrual (UA) scheduling. However, few analytical results, such as bounds on task-level...
Peng Li, Hyeonjoong Cho, Binoy Ravindran, E. Dougl...
ISPDC
2003
IEEE
15 years 9 months ago
Hardware-based Power Management for Real-Time Applications
— This paper presents a new power management technique integrated into a multithreaded microcontroller with builtin real-time scheduling schemes. Power management is done by hard...
Sascha Uhrig, Theo Ungerer