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» Breakpoints and Time in Distributed Computations
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DSN
2005
IEEE
15 years 6 months ago
Design Time Reliability Analysis of Distributed Fault Tolerance Algorithms
Designing a distributed fault tolerance algorithm requires careful analysis of both fault models and diagnosis strategies. A system will fail if there are too many active faults, ...
Elizabeth Latronico, Philip Koopman
113
Voted
DOA
2001
137views more  DOA 2001»
15 years 1 months ago
Supporting Distributed Processing of Time-Based Media Streams
There are many challenges in devising solutions for online content processing of live networked multimedia sessions. These include content analysis under uncertainty (evidence of ...
Viktor S. Wold Eide, Frank Eliassen, Olav Lysne
CDC
2010
IEEE
144views Control Systems» more  CDC 2010»
14 years 7 months ago
Distributed self-triggered control for multi-agent systems
Abstract-- It is desirable to limit the amount of communication and computation generated by each agent in a large multi-agent system. Event- and self-triggered control strategies ...
Dimos V. Dimarogonas, Emilio Frazzoli, Karl Henrik...
IPPS
1999
IEEE
15 years 4 months ago
An Adaptive, Distributed Airborne Tracking System ("process the Right Tracks at the Right Time")
This paper describes a United States Air Force Advanced Technology Demonstration (ATD) that applied value-based scheduling to produce an adaptive, distributed tracking component ap...
Raymond K. Clark, E. Douglas Jensen, Arkady Kanevs...
ICNP
2002
IEEE
15 years 5 months ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul