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» Breakpoints and Time in Distributed Computations
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87
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ATAL
2006
Springer
15 years 4 months ago
Balancing the needs of players and spectators in agent-based commentary systems
We describe an agent-based commentary system for computer games which produces real-time and post-game commentary for spectators. Our system adopts an embodied approach in which r...
Dan Fielding, Brian Logan, Steve Benford
147
Voted
ATAL
2006
Springer
15 years 4 months ago
A computer-supported cooperative learning system with multiagent intelligence
In this paper, we describe an innovative infrastructure to support student participation and collaboration and help the instructor manage large or distance classrooms using multia...
Leen-Kiat Soh, Nobel Khandaker, Xuliu Liu, Hong Ji...
137
Voted
ATVA
2006
Springer
114views Hardware» more  ATVA 2006»
15 years 4 months ago
Selective Approaches for Solving Weak Games
Abstract. Model-checking alternating-time properties has recently attracted much interest in the verification of distributed protocols. While checking the validity of a specificati...
Malte Helmert, Robert Mattmüller, Sven Schewe
94
Voted
ECBS
2004
IEEE
102views Hardware» more  ECBS 2004»
15 years 4 months ago
WASP: A Radio Geolocation System on Highly Resource Constrained Mobile Platforms
In recent years, there has been an increased need for surveillance capabilities in both civilian and military arenas. Mobile unmanned sensor fleets have long been envisioned as a ...
Kumar Chhokra, Ted Bapty, Jason Scott, Simon Winbe...
111
Voted
AFRIGRAPH
2001
ACM
15 years 4 months ago
Experiences in porting a virtual reality system to Java
Practical experience in porting a large virtual reality system from C/C++ to Java indicates that porting this type of real-time application is both feasible, and has several merit...
Shaun Bangay