One of the major global problems is bringing learning to everyone on earth, at all ages. Current lockstep cookie-cuter approaches will not accomplish this, because students differ...
We implemented a five-week family program called Family Quest where parents and children ages 9 to 13 played Quest Atlantis, a multiuser 3D educational computer game, at a local af...
Sinem Siyahhan, Sasha A. Barab, Michael P. Downton
Lifelong learning refers to the activities people perform throughout their life to improve their competence in a particular field. Although adaptive educational hypermedia systems...
All modern software development processes try to help project teams conduct their work. While there are some important differences between them, the commonalities are far greater ...
In recent years, science education has been the focus of study and development of new gamebased learning environments. It has been argued that active and critical learning about r...