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» Bringing Active Learning to Life
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ICALT
2006
IEEE
15 years 3 months ago
Highly Adaptive Learning for All - Vision and Plan
One of the major global problems is bringing learning to everyone on earth, at all ages. Current lockstep cookie-cuter approaches will not accomplish this, because students differ...
Alfred Bork
CSCL
2010
14 years 4 months ago
Using activity theory to understand intergenerational play: The case of Family Quest
We implemented a five-week family program called Family Quest where parents and children ages 9 to 13 played Quest Atlantis, a multiuser 3D educational computer game, at a local af...
Sinem Siyahhan, Sasha A. Barab, Michael P. Downton
ICALT
2006
IEEE
15 years 3 months ago
Adaptive Learning Objects Sequencing for Competence-Based Learning
Lifelong learning refers to the activities people perform throughout their life to improve their competence in a particular field. Although adaptive educational hypermedia systems...
Pythagoras Karampiperis, Demetrios G. Sampson
JOT
2007
170views more  JOT 2007»
14 years 9 months ago
Enough of Processes - Lets do Practices
All modern software development processes try to help project teams conduct their work. While there are some important differences between them, the commonalities are far greater ...
Ivar Jacobson, Pan Wei Ng, Ian Spence
DIGRA
2005
Springer
15 years 3 months ago
Learning Games as a Platform for Simulated Science Practice
In recent years, science education has been the focus of study and development of new gamebased learning environments. It has been argued that active and critical learning about r...
Rikke Magnussen