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AAAI
2006
15 years 2 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
115
Voted
SOSP
1993
ACM
15 years 1 months ago
Handling Audio and Video Streams in a Distributed Environment
Handling audio and video in a digital environment requires timely delivery of data. This paper describes the principles adopted in the design of the Pandora networked multi-media ...
Alan Jones, Andrew Hopper
103
Voted
ACMACE
2007
ACM
15 years 4 months ago
Serious video game effectiveness
Given the interactive media characteristics and intrinsically motivating appeal, computer games are often praised for their potential and value in education. However, comprehensiv...
Wee Ling Wong, Cuihua Shen, Luciano Nocera, Eduard...
119
Voted
MM
2003
ACM
146views Multimedia» more  MM 2003»
15 years 5 months ago
Supporting timeliness and accuracy in distributed real-time content-based video analysis
Real-time content-based access to live video data requires content analysis applications that are able to process the video data at least as fast as the video data is made availab...
Viktor S. Wold Eide, Frank Eliassen, Ole-Christoff...
145
Voted
MM
2009
ACM
198views Multimedia» more  MM 2009»
15 years 5 months ago
Scalable detection of partial near-duplicate videos by visual-temporal consistency
Following the exponential growth of social media, there now exist huge repositories of videos online. Among the huge volumes of videos, there exist large numbers of near-duplicate...
Hung-Khoon Tan, Chong-Wah Ngo, Richang Hong, Tat-S...