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CHI
2002
ACM
15 years 10 months ago
False prophets: exploring hybrid board/video games
In order to develop technology that promotes social interaction rather than isolation, we are exploring the space between board games and video games. We created a hybrid game tha...
Regan L. Mandryk, Diego S. Maranan
CHI
2002
ACM
15 years 10 months ago
The effect of tangible interfaces on children's collaborative behaviour
The physical nature of the classroom means that children are continually divided into small groups. The present study examined collaboration on a story creation task using technol...
Danae Stanton, Victor Bayon, Camilla Abnett, Sue C...
PERCOM
2006
ACM
15 years 9 months ago
A Keystroke and Pointer Control Input Interface for Wearable Computers
The widespread adoption of mobile electronic devices and the advent of wearable computing has encouraged the development of compact alternatives to the keyboard and mouse. These i...
Farooq Ahmad, Petr Musílek
PERCOM
2005
ACM
15 years 9 months ago
PICASSO: Pervasive Information Chronicling, Access, Search, and Sharing for Organizations
Several researchers have pointed out and begun to demonstrate that it is now possible to digitize an entire lifetime of experiences into a pocket-sized storage device, and thus to...
Gopal Pingali, Mark Podlaseck, Sinem Güven
ICASSP
2009
IEEE
15 years 4 months ago
Exploiting statically schedulable regions in dataflow programs
Dataflow descriptions have been used in a wide range of Digital Signal Processing (DSP) applications, such as multi-media processing, and wireless communications. Among various f...
Ruirui Gu, Jörn W. Janneck, Mickaël Raul...