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99
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GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
15 years 1 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
106
Voted
ATAL
2010
Springer
15 years 18 days ago
Verifying agents with memory is harder than it seemed
ATL+ is a variant of alternating-time temporal logic that does not have the expressive power of full ATL , but still allows for expressing some natural properties of agents. It ha...
Nils Bulling, Wojciech Jamroga
115
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LOGCOM
2008
110views more  LOGCOM 2008»
15 years 10 days ago
Sum and Product in Dynamic Epistemic Logic
The Sum-and-Product riddle was first published in [Fre69]. We provide an overview on the history of the dissemination of this riddle through the academic and puzzle-math community...
Hans P. van Ditmarsch, Ji Ruan, Rineke Verbrugge
ATAL
2005
Springer
15 years 6 months ago
Theory of moves learners: towards non-myopic equilibria
In contrast to classical game theoretic analysis of simultaneous and sequential play in bimatrix games, Steven Brams has proposed an alternative framework called the Theory of Mov...
Arjita Ghosh, Sandip Sen
EUMAS
2006
15 years 1 months ago
Agent Capability: Automating the Design to Code Process
Current IT application domains such as web services and autonomic computing call for highly flexible systems, able to automatically adapt to changing operational environments as w...
Loris Penserini, Anna Perini, Angelo Susi, John My...