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CGF
2006
139views more  CGF 2006»
14 years 10 months ago
Pose Controlled Physically Based Motion
In this paper we describe a new method for generating and controlling physically-realistic motion of complex articulated characters. Our goal is to create motion from scratch, whe...
Raanan Fattal, Dani Lischinski
PKDD
2010
Springer
183views Data Mining» more  PKDD 2010»
14 years 8 months ago
Fast Active Exploration for Link-Based Preference Learning Using Gaussian Processes
Abstract. In preference learning, the algorithm observes pairwise relative judgments (preference) between items as training data for learning an ordering of all items. This is an i...
Zhao Xu, Kristian Kersting, Thorsten Joachims
INFOCOM
2012
IEEE
13 years 11 days ago
Socialize spontaneously with mobile applications
—With the proliferation of mobile devices in both smartphone and tablet form factors, it is intuitive and natural for users to socially interact with their collaborators or compe...
Zimu Liu, Yuan Feng, Baochun Li
IV
1998
IEEE
145views Visualization» more  IV 1998»
15 years 2 months ago
An Approach to Visualizing Transparency in Computer-Generated Line Drawings
This paper builds on principles of depicting transparency in hand-made line drawings, and develops a method to generate similar, but computer-generated, line drawings in a two-ste...
Jörg Hamel, Stefan Schlechtweg, Thomas Stroth...
DICTA
2007
14 years 11 months ago
The Tower of Knowledge Scheme for Learning in Computer Vision
A scheme, named tower of knowledge (ToK), is proposed for interpreting 3D scenes. The ToK encapsulates causal dependencies between object appearance and functionality. We demonstr...
Maria Petrou, Mai Xu