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» Building Artificial Life for Play
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ICARIS
2007
Springer
15 years 5 months ago
On Immune Inspired Homeostasis for Electronic Systems
Many electronic systems would benefit from the inclusion of self-regulatory mechanisms. We strive to build systems that can predict, or be aware of, imminent threats upon their sp...
Nick D. L. Owens, Jonathan Timmis, Andrew J. Green...
115
Voted
AIED
2005
Springer
15 years 5 months ago
Teaching the evolution of behavior with SuperDuperWalker
SuperDuperWalker is a software-based framework for experiments on the evolution of locomotion. It simulates the behavior of evolving agents in a 3D physical simulation environment ...
Lee Spector, Jon Klein, Kyle Harrington, Raymond C...
JEI
2008
109views more  JEI 2008»
14 years 10 months ago
New approach for liveness detection in fingerprint scanners based on valley noise analysis
Recent research has shown that it is possible to spoof a variety of fingerprint scanners using some simple techniques with molds made from plastic, clay, Play-Doh, silicon, or gela...
Bozhao Tan, Stephanie A. C. Schuckers
ATAL
2010
Springer
15 years 26 days ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
GECCO
2005
Springer
156views Optimization» more  GECCO 2005»
15 years 5 months ago
Extraction of informative genes from microarray data
Identification of those genes that might anticipate the clinical behavior of different types of cancers is challenging due to availability of a smaller number of patient samples...
Topon Kumar Paul, Hitoshi Iba