Sciweavers

71 search results - page 13 / 15
» Building Artificial Life for Play
Sort
View
AUSAI
2006
Springer
15 years 3 months ago
Robust Character Recognition Using a Hierarchical Bayesian Network
There is increasing evidence to suggest that the neocortex of the mammalian brain does not consist of a collection of specialised and dedicated cortical architectures, but instead ...
John Thornton, Torbjorn Gustafsson, Michael Blumen...
ATAL
2009
Springer
15 years 6 months ago
Effective solutions for real-world Stackelberg games: when agents must deal with human uncertainties
How do we build multiagent algorithms for agent interactions with human adversaries? Stackelberg games are natural models for many important applications that involve human intera...
James Pita, Manish Jain, Fernando Ordó&ntil...
GECCO
2007
Springer
235views Optimization» more  GECCO 2007»
15 years 5 months ago
Expensive optimization, uncertain environment: an EA-based solution
Real life optimization problems often require finding optimal solution to complex high dimensional, multimodal problems involving computationally very expensive fitness function e...
Maumita Bhattacharya
HIKM
2006
ACM
15 years 5 months ago
Epoch: an ontological framework to support clinical trials management
The increasing complexity of clinical trials has generated an enormous requirement for knowledge and information specification at all stages of the trials, including planning, doc...
Ravi D. Shankar, Susana B. Martins, Martin J. O'Co...
ECAL
2005
Springer
15 years 5 months ago
A Self-organising, Self-adaptable Cellular System
Abstract. Inspired by the recent advances in evolutionary biology, we have developed a self-organising, self-adaptable cellular system for multitask learning. The main aim of our p...
Lucien Epiney, Mariusz Nowostawski