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» Building Artificial Life for Play
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AIED
2007
Springer
15 years 3 months ago
Standard-Compliant Scenario Building with Theoretical Justification in a Theory-Aware Authoring Tool
Nowadays standard technologies play important roles in enhancing sharability, reusability and interoperability of learning contents. However, there is a lack of pedagogical justifi...
Yusuke Hayashi, Jacqueline Bourdeau, Riichiro Mizo...
ATAL
2008
Springer
14 years 11 months ago
Emotionally based multi-agent e-commerce platform
Experiencing and expressing emotions are integral parts of our life. In the retail area of commerce, emotion plays a fundamental role. When we choose or buy a commodity, our choic...
Nicolae Jascanu
101
Voted
AIMSA
2008
Springer
15 years 3 months ago
Tailoring the Interpretation of Spatial Utterances for Playing a Board Game
In order to build an intelligent system that allows human beings to cooperate with a computing machine to perform a given task it is important to account for the individual charact...
Andrea Corradini
ECAI
2010
Springer
14 years 10 months ago
An Equilibrium Analysis of Competing Double Auction Marketplaces Using Fictitious Play
In this paper, we analyse how traders select marketplaces and bid in a setting with multiple competing marketplaces. Specifically, we use a fictitious play algorithm to analyse the...
Bing Shi, Enrico H. Gerding, Perukrishnen Vyteling...
93
Voted
KSEM
2010
Springer
14 years 8 months ago
Autonomy: Life and Being
This paper uses robot experience to explore key concepts of autonomy, life and being. Unfortunately, there are no widely accepted definitions of autonomy, life or being. Using a ne...
Mary-Anne Williams