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AIIDE
2008
15 years 2 months ago
Modeling the Dynamics of Non-Player Characters' Social Relations in Video Games
Building credible Non-Playing Characters (NPCs) in games requires not only to enhance the graphic animation but also the behavioral model. This paper tackles the problem of the dy...
Magalie Ochs, Nicolas Sabouret, Vincent Corruble
AGI
2008
15 years 1 months ago
Cognitive Architectures: Where do we go from here?
Cognitive architectures play a vital role in providing blueprints for building future intelligent systems supporting a broad range of capabilities similar to those of humans. How u...
Wlodzislaw Duch, Richard Jayadi Oentaryo, Michel P...
IVA
2009
Springer
15 years 6 months ago
Expression of Moral Emotions in Cooperating Agents
Moral emotions have been argued to play a central role in the emergence of cooperation in human-human interactions. This work describes an experiment which tests whether this insig...
Celso M. de Melo, Liang Zheng, Jonathan Gratch
EVOW
1998
Springer
15 years 4 months ago
Blurred Vision: Simulation-Reality Transfer of a Visually Guided Robot
This paper investigates the evolution of robot controllers utilising only visual environment input data, capable of performing a hard task, playing football, in the real world. Th...
Tom M. C. Smith
AIIDE
2007
15 years 2 months ago
Episodic Memory: A Final Frontier (Abbreviated Version)
A major limitation of today's computer games is the shallowness of interactions with non-player characters. To build up relationships with players, NPCs should be able to rem...
Kenneth D. Forbus, Sven E. Kuehne