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CVGIP
2006
116views more  CVGIP 2006»
15 years 4 months ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner
IJAMC
2008
85views more  IJAMC 2008»
15 years 4 months ago
Scalable reputation management with trustworthy user selection for P2P MMOGs
: Recent research on Peer-to-Peer Massively Multiplayer Online Games (P2P MMOGs) has tried to find more scalable and affordable solutions to build virtual environments via the reso...
Guan-Yu Huang, Shun-Yun Hu, Jehn-Ruey Jiang
CCE
2007
15 years 4 months ago
Adaptive optimisation of noisy black-box functions inherent in microscopic models
For systems where exact constitutive relations are unknown, a microscopic level description can be alternatively used. As microscopic simulations are computationally expensive, th...
Eddie Davis, Marianthi G. Ierapetritou
INFSOF
2008
148views more  INFSOF 2008»
15 years 3 months ago
Translating unstructured workflow processes to readable BPEL: Theory and implementation
The Business Process Execution Language for Web Services (BPEL) has emerged as the de-facto standard for implementing processes. Although intended as a language for connecting web ...
Wil M. P. van der Aalst, Kristian Bisgaard Lassen
CN
2007
115views more  CN 2007»
15 years 3 months ago
SPAD: A distributed middleware architecture for QoS enhanced alternate path discovery
In the next generation Internet, the network will evolve from a plain communication medium into one that provides endless services to the users. These services will be composed of...
Thierry Rakotoarivelo, Patrick Sénac, Aruna...