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» Building Explainable Artificial Intelligence Systems
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EWCBR
2004
Springer
15 years 3 months ago
Software Design Retrieval Using Bayesian Networks and WordNet
The complexity of software systems makes design reuse a necessary task in the software development process. CASE tools can provide cognitive assistance in this task, helping the so...
Paulo Gomes
DRM
2003
Springer
15 years 2 months ago
Experiences with the enforcement of access rights extracted from ODRL-based digital contracts
In this paper, we present our experiences concerning the enforcement of access rights extracted from ODRL-based digital contracts. We introduce the generalized Contract Schema (Co...
Susanne Guth, Gustaf Neumann, Mark Strembeck
92
Voted
APIN
2006
136views more  APIN 2006»
14 years 9 months ago
Cell modeling with reusable agent-based formalisms
Biologists are building increasingly complex models and simulations of cells and other biological entities, and are looking at alternatives to traditional representations. Making ...
Ken Webb, Tony White
93
Voted
ATAL
2009
Springer
15 years 4 months ago
Effective solutions for real-world Stackelberg games: when agents must deal with human uncertainties
How do we build multiagent algorithms for agent interactions with human adversaries? Stackelberg games are natural models for many important applications that involve human intera...
James Pita, Manish Jain, Fernando Ordó&ntil...
GECCO
2009
Springer
146views Optimization» more  GECCO 2009»
15 years 4 months ago
Analyzing the landscape of a graph based hyper-heuristic for timetabling problems
Hyper-heuristics can be thought of as “heuristics to choose heuristics”. They are concerned with adaptively finding solution methods, rather than directly producing a solutio...
Gabriela Ochoa, Rong Qu, Edmund K. Burke