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» Building Reactive Characters for Dynamic Gaming Environments
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JAR
2007
104views more  JAR 2007»
15 years 3 months ago
Student Proof Exercises Using MathsTiles and Isabelle/HOL in an Intelligent Book
The Intelligent Book project aims to improve online education by designing materials that can model the subject matter they teach, in the manner of a Reactive Learning Environment...
William Billingsley, Peter Robinson
IWSM
2000
Springer
15 years 7 months ago
CEOS - A Cost Estimation Method for Evolutionary, Object-Oriented Software Development
: In this article we present a method for estimating the effort of software projects following an evolutionary, object-oriented development paradigm. Effort calculation is based on...
Siar Sarferaz, Wolfgang Hesse
DIGRA
2005
Springer
15 years 9 months ago
Framing Virtual Law
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Peter Edelmann
CIE
2004
Springer
15 years 3 months ago
Automating Lighting Design for Interactive Entertainment
Recent advances in computer graphics, particularly in real-time rendering, have caused major improvements in 3D graphics and rendering techniques used in interactive entertainment...
Magy Seif El-Nasr, Ian Horswill
MIG
2009
Springer
15 years 10 months ago
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
Ronan Boulic, Daniel Raunhardt