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» Building Virtual Human Body from Video
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94
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IVA
2009
Springer
15 years 7 months ago
Methodologies for the User Evaluation of the Motion of Virtual Humans
Abstract. Virtual humans are employed in many interactive applications, including (serious) games. Their motion should be natural and allow interaction with its surroundings and ot...
Sander E. M. Jansen, Herwin van Welbergen
110
Voted
CA
1999
IEEE
15 years 4 months ago
Animation of Human Walking in Virtual Environments
This paper presents an interactive hierarchical motion control system dedicated to the animation of human figure locomotion in virtual environments. As observed in gait experiment...
Shih-kai Chung, James K. Hahn
131
Voted
IJRR
2007
117views more  IJRR 2007»
15 years 11 days ago
Wave Haptics: Building Stiff Controllers from the Natural Motor Dynamics
— Haptics, like the fields of robotics and motion control, relies on high stiffness position control of electric motors. Traditionally DC motors are driven by current amplifier...
Nicola Diolaiti, Günter Niemeyer, Neal A. Tan...
ECCV
2010
Springer
15 years 5 months ago
Human Attributes from 3D Pose Tracking
We show that, from the output of a simple 3D human pose tracker one can infer physical attributes (e.g., gender and weight) and aspects of mental state (e.g., happiness or sadness)...
122
Voted
ICIAR
2009
Springer
14 years 10 months ago
3D Human Pose Estimation from Static Images Using Local Features and Discriminative Learning
In this paper an approach to recover the 3D human body pose from static images is proposed. We adopt a discriminative learning technique to directly infer the 3D pose from appearan...
Suman Sedai, Farid Flitti, Mohammed Bennamoun, Du ...