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» Building Virtual Human Body from Video
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JVCA
2002
161views more  JVCA 2002»
15 years 4 days ago
Building 3D anatomical scenes on the Web
We propose a new service for building user-defined 3D anatomic structures on the Web. The Web server is connected to a data base storing more than 1000 3D anatomic models reconstr...
F. Evesque, Sebastian Gerlach, Roger D. Hersch
INFOCOM
2006
IEEE
15 years 6 months ago
MobiStream: Error-Resilient Video Streaming in Wireless WANs Using Virtual Channels
—We present MobiStream— a video streaming system that exploits the perceptual value in video content and the characteristics of the link layer and physical layer channels to en...
Rajiv Chakravorty, Suman Banerjee, Samrat Ganguly
VRST
2006
ACM
15 years 6 months ago
The benefits of third-person perspective in virtual and augmented reality?
Instead of the reality in which you can see your own limbs, in virtual reality simulations it is sometimes disturbing not to be able to see your own body. It seems to create an is...
Patrick Salamin, Daniel Thalmann, Fréd&eacu...
ECAL
2007
Springer
15 years 6 months ago
Controlling an Anthropomimetic Robot: A Preliminary Investigation
The human body has a complex skeleton, giving a very high number of degrees of freedom, and is actuated by a large number of elastic elements muscles and tendons. As a consequence,...
Hugo Gravato Marques, Richard Newcombe, Owen Holla...
134
Voted
CVPR
1998
IEEE
16 years 2 months ago
Tracking People with Twists and Exponential Maps
This paper demonstrates a new visual motion estimation technique that is able to recover high degree-of-freedom articulated human body configurations in complex video sequences. W...
Christoph Bregler, Jitendra Malik