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» Building Virtual Human Body from Video
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HUMO
2007
Springer
15 years 6 months ago
Human Action Recognition Using Distribution of Oriented Rectangular Patches
We describe a “bag-of-rectangles” method for representing and recognizing human actions in videos. In this method, each human pose in an action sequence is represented by orien...
Nazli Ikizler, Pinar Duygulu
ECCV
2010
Springer
14 years 10 months ago
Spatial-Temporal Granularity-Tunable Gradients Partition (STGGP) Descriptors for Human Detection
Abstract. This paper presents a novel descriptor for human detection in video sequence. It is referred to as spatial-temporal granularity -tunable gradients partition (STGGP), whic...
Yazhou Liu, Shiguang Shan, Xilin Chen, Janne Heikk...
103
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AMDO
2004
Springer
15 years 4 months ago
3D Human Walking Modeling
This paper presents a new approach for 3D human walking modeling from monocular image sequences. An efficient feature point selection and tracking approach has been used to compute...
Angel Domingo Sappa, Niki Aifanti, Sotiris Malassi...
NIPS
2003
15 years 1 months ago
Attractive People: Assembling Loose-Limbed Models using Non-parametric Belief Propagation
The detection and pose estimation of people in images and video is made challenging by the variability of human appearance, the complexity of natural scenes, and the high dimensio...
Leonid Sigal, Michael Isard, Benjamin H. Sigelman,...
TOG
2002
167views more  TOG 2002»
15 years 3 days ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...