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» Building Virtual Human Body from Video
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89
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ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
15 years 6 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
114
Voted
ICIP
2005
IEEE
16 years 2 months ago
Pedestrian classification from moving platforms using cyclic motion pattern
This paper describes an efficient pedestrian detection system for videos acquired from moving platforms. Given a detected and tracked object as a sequence of images within a bound...
Yang Ran, Qinfen Zheng, Isaac Weiss, Larry S. Davi...
CONNECTION
2004
93views more  CONNECTION 2004»
15 years 10 days ago
A real-time robotic model of human reference resolution using visual constraints
Evidence from recent psycholinguistic experiments suggests that humans resolve reference incrementally in the presence of constraining visual context. In this paper, we present an...
Matthias Scheutz, Kathleen M. Eberhard, Virgil And...
123
Voted
ICPR
2002
IEEE
15 years 5 months ago
Virtual Audio System Customization Using Visual Matching of Ear Parameters
Applications in the creation of virtual auditory spaces (VAS) and sonification require individualized head related transfer functions (HRTFs) for perceptual fidelity. HRTFs exhi...
Dmitry N. Zotkin, Ramani Duraiswami, Larry S. Davi...
3DPVT
2004
IEEE
155views Visualization» more  3DPVT 2004»
15 years 4 months ago
Markerless Human Motion Transfer
In this paper we develop a computer vision-based system to transfer human motion from one subject to another. Our system uses a network of eight calibrated and synchronized camera...
German K. M. Cheung, Simon Baker, Jessica K. Hodgi...