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» Building Virtual Human Body from Video
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EPIA
2005
Springer
15 years 6 months ago
Visual Based Human Motion Analysis: Mapping Gestures Using a Puppet Model
Abstract. This paper presents a novel approach to analyze the appearance of human motions with a simple model i.e. mapping the motions using a virtual marionette model. The approac...
Jörg Rett, Jorge Dias
CVPR
2005
IEEE
15 years 2 months ago
Monocular 3-D Tracking of the Golf Swing
We propose an approach to incorporating dynamic models into the human body tracking process that yields full 3– D reconstructions from monocular sequences. We formulate the trac...
Raquel Urtasun, David J. Fleet, Pascal Fua
94
Voted
CHI
2007
ACM
16 years 27 days ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
94
Voted
PRESENCE
2002
116views more  PRESENCE 2002»
15 years 4 days ago
Evaluating Rules of Interaction for Object Manipulation in Cluttered Virtual Environments
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulated in 3D virtual environments (VEs). The rules differ from other interaction tec...
Roy A. Ruddle, Justin C. D. Savage, Dylan M. Jones
93
Voted
ICMCS
2008
IEEE
156views Multimedia» more  ICMCS 2008»
15 years 7 months ago
Human attention model for semantic scene analysis in movies
In this paper, we specifically propose the Weber-Fechner Law-based human attention model for semantic scene analysis in movies. Different from traditional video processing techniq...
Anan Liu, Yongdong Zhang, Yan Song, Dongming Zhang...