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» Building Virtual Human Body from Video
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TEI
2010
ACM
170views Hardware» more  TEI 2010»
15 years 7 months ago
Swing that thing: moving to move
Swing That Thing… is a practice-based doctoral research project that examines how technology in on and around the body might be used to poeticise experience. Outcomes include a ...
Danielle Wilde
113
Voted
FUNGAMES
2010
15 years 1 months ago
Recognizing self in puppet controlled virtual avatars
Recent work in neuroscience suggests that there is a common coding in the brain between perception, imagination and execution of movement. Further, this common coding is considere...
Ali Mazalek, Michael Nitsche, Sanjay Chandrasekhar...
118
Voted
AFRIGRAPH
2001
ACM
15 years 4 months ago
Expressive textures
If a moving image is more expressive than words or than a still image, then an animated facial expression can explain more in depth the feelings of a virtual character. Facial ani...
K. Fei
87
Voted
ICAT
2003
IEEE
15 years 5 months ago
In virtual reality, which way is up?
Virtual reality is often used to simulate environments in which the direction of up is not aligned with the normal direction of gravity or the body. How effective are these enviro...
Heather Jenkin, Richard Dyde, Michael Jenkin, Laur...
106
Voted
MICCAI
2003
Springer
16 years 1 months ago
Determination of the Mechanical Properties of Soft Human Tissues through Aspiration Experiments
Mechanical models for soft human organs are necessary for a variety of medical applications, such as surgical planning, virtual reality surgery simulators, and for diagnostic purpo...
Alessandro Nava, Edoardo Mazza, Frederic Kleinerma...