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» Building Virtual Human Body from Video
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IJHR
2007
104views more  IJHR 2007»
15 years 12 days ago
Upper Limb Powered Exoskeleton
—An exoskeleton is an external structural mechanism with joints and links corresponding to those of the human body. With applications in rehabilitation medicine and virtual reali...
Jacob Rosen, Joel C. Perry
ARCSF
2008
15 years 1 months ago
Probabilistic Prediction of Student Affect from Hand Gestures
Abstract-- Affective information is vital for effective human-tohuman communication. Likewise, human-to-computer communication could be potentiated by an "affective barometer&...
Abdul Rehman Abbasi, Matthew N. Dailey, Nitin V. A...
TEI
2012
ACM
331views Hardware» more  TEI 2012»
13 years 8 months ago
Body-centric interaction with mobile devices
Most current mobile technologies require on-screen operations for interacting with devices’ visual contents. However, as a trade-off for mobility, screens usually provide limite...
Xiang 'Anthony' Chen
AMDO
2004
Springer
15 years 5 months ago
Real Time Segmentation and Tracking of Face and Hands in VR Applications
We describe a robust real-time 3D tracking system of the extreme limbs of the upper human body, i.e., the hands and the face. The goal of the system is that it can be used as a per...
Jose Maria Buades Rubio, Francisco J. Perales L&oa...
IDS
1994
128views Database» more  IDS 1994»
15 years 4 months ago
Virtual Environments for Data Sharing and Visualisation - Populated Information Terrains
The Concept of Populated Information Terrains (PITS) aims to extend database technology with key ideas from the new fields of Virtual Reality (VR) and Computer Supported Cooperativ...
Steve Benford, John A. Mariani