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» Building Virtual Human Body from Video
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ISCIS
2003
Springer
15 years 5 months ago
Model-Based Human Motion Capture from Monocular Video Sequences
Generating motion and capturing motion of an articulated body for computer animation is an expensive and time-consuming task. Conventionally, animators manually generate intermedia...
Jihun Park, Sangho Park, Jake K. Aggarwal
CVPR
2006
IEEE
15 years 6 months ago
Tracking of Multiple, Partially Occluded Humans based on Static Body Part Detection
Tracking of humans in videos is important for many applications. A major source of difficulty in performing this task is due to inter-human or scene occlusion. We present an appr...
Bo Wu, Ram Nevatia
101
Voted
ACCV
2007
Springer
15 years 6 months ago
Human Pose Estimation from Volume Data and Topological Graph Database
This paper proposes a novel volume-based motion capture method using a bottom-up analysis of volume data and an example topology database of the human body. By using a two-step gra...
Hidenori Tanaka, Atsushi Nakazawa, Haruo Takemura
CVPR
2007
IEEE
16 years 2 months ago
Fast Human Pose Estimation using Appearance and Motion via Multi-Dimensional Boosting Regression
We address the problem of estimating human pose in video sequences, where rough location has been determined. We exploit both appearance and motion information by defining suitabl...
Alessandro Bissacco, Ming-Hsuan Yang, Stefano Soat...
107
Voted
ICVGIP
2004
15 years 1 months ago
Markerless Motion Capture from Monocular Videos
We present a method to determine the 3D spatial locations of joints of a human body from a monocular video sequence of a Bharatanatyam dance. The proposed method uses domain speci...
Vishal Mamania, Appu Shaji, Sharat Chandran