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» Building a Game Development Program
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100
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WCAE
2006
ACM
15 years 6 months ago
Experiences with the Blackfin architecture in an embedded systems lab
At Northeastern University we are building a number of courses upon a common embedded systems platform. The goal is to reduce the learning curve associated with new architectures ...
Michael G. Benjamin, David R. Kaeli, Richard Platc...
C5
2005
IEEE
15 years 6 months ago
P2P e-Learning System and Its Squeak-Based User Interface
In this paper, we present a novel framework for asynchronous Web-based training. The proposed system has two distinguishing features. Firstly, it is based on P2P architecture for ...
Takao Kawamura, Ryosuke Nakatani, Kazunori Sugahar...
67
Voted
ICCHP
2004
Springer
15 years 6 months ago
First User Test Results with the Predictive Typing System FASTY
This paper gives a brief overview about the partially EU funded project IST-2000-25420 FASTY in the IST program. The objective of FASTY was the creation of a system for increasing ...
Christian Beck, Gottfried Seisenbacher, Georg Edel...
109
Voted
TOOLS
1999
IEEE
15 years 4 months ago
Component Frameworks - A Case Study
This paper reports on an effort to use both the system theoretic DEVS (discrete event simulation) formalism and the JavaBeans component model as a basis for a componentbased discr...
Herbert Praehofer, Johannes Sametinger, Alois Stri...
166
Voted
ECOOP
1994
Springer
15 years 4 months ago
Meta Patterns - A Means For Capturing the Essentials of Reusable Object-Oriented Design
There is an undeniable demand to capture already proven and matured object-oriented design so that building reusable object-oriented software does not always have to start from scr...
Wolfgang Pree