Sciweavers

856 search results - page 104 / 172
» Building a Game Development Program
Sort
View
VLDB
2002
ACM
184views Database» more  VLDB 2002»
15 years 10 months ago
Database indexing for large DNA and protein sequence collections
Our aim is to develop new database technologies for the approximate matching of unstructured string data using indexes. We explore the potential of the suffix tree data structure i...
Ela Hunt, Malcolm P. Atkinson, Robert W. Irving
WINE
2005
Springer
146views Economy» more  WINE 2005»
15 years 3 months ago
A Cost Mechanism for Fair Pricing of Resource Usage
We propose a simple and intuitive cost mechanism which assigns costs for the competitive usage of m resources by n selfish agents. Each agent has an individual demand; demands are...
Marios Mavronicolas, Panagiota N. Panagopoulou, Pa...
ISER
1999
Springer
118views Robotics» more  ISER 1999»
15 years 2 months ago
ACME, A Telerobotic Active Measurement Facility
: We are developing a robotic measurement facility which makes it very easy to build “reality-based” models, i.e., computational models of existing, physical objects based on a...
Dinesh K. Pai, Jochen Lang, John E. Lloyd, Robert ...
CSL
2007
Springer
15 years 4 months ago
Typed Normal Form Bisimulation
Normal form bisimulation is a powerful theory of program equivalence, originally developed to characterize L´evy-Longo tree equivalence and Boehm tree equivalence. It has been ada...
Søren B. Lassen, Paul Blain Levy
SIGDOC
2005
ACM
15 years 3 months ago
A study of the documentation essential to software maintenance
Software engineering has been striving for years to improve the practice of software development and maintenance. Documentation has long been prominent on the list of recommended ...
Sergio Cozzetti B. de Souza, Nicolas Anquetil, K&a...