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» Building a Game Development Program
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HPCC
2005
Springer
15 years 3 months ago
Transactional Cluster Computing
A lot of sophisticated techniques and platforms have been proposed to build distributed object systems. Remote method invocation and explicit message passing on top of traditional...
Stefan Frenz, Michael Schöttner, Ralph Gö...
IFIP
2003
Springer
15 years 3 months ago
Testing Mobile Wireless Applications
A framework is described that can be used to build and test application-level software for wireless mobile computing. It emulates the physical mobility of wireless devices by usin...
Ichiro Satoh
HAPTICS
2002
IEEE
15 years 2 months ago
Optimal Design Method for Selective Nerve Stimulation and Its Application to Electrocutaneous Display
We have developed a tactile display that uses electric current from the skin surface as a stimulus. Our main objective was to independently stimulate a variety of mechanoreceptors...
Hiroyuki Kajimoto, Naoki Kawakami, Susumu Tachi
GECCO
2009
Springer
131views Optimization» more  GECCO 2009»
15 years 2 months ago
Rapid prototyping using evolutionary approaches: part 1
In this paper we describe a multi-objective problem solving approach, simultaneously minimizing average surface roughness Ra and build Time T, for object manufacturing by Rapid Pr...
Nikhil Padhye, Subodh Kalia
GLOBECOM
2009
IEEE
15 years 1 months ago
Power Efficient Traffic Grooming in Optical WDM Networks
Abstract--Power-awareness in networking attracts more attention as the trends in the energy consumption of the Internet raise growing concerns about the environmental impacts and s...
Emre Yetginer, George N. Rouskas