Sciweavers

856 search results - page 123 / 172
» Building a Game Development Program
Sort
View
UM
2007
Springer
15 years 3 months ago
Evaluating a Simulated Student Using Real Students Data for Training and Testing
: SimStudent is a machine-learning agent that learns cognitive skills by demonstration. It was originally developed as a building block of the Cognitive Tutor Authoring Tools (CTAT...
Noboru Matsuda, William W. Cohen, Jonathan Sewall,...
ENTCS
2007
115views more  ENTCS 2007»
14 years 9 months ago
Self Management and the Future of Software Design
Most software is fragile: even the slightest error, such as changing a single bit, can make it crash. As software complexity has increased, development techniques have kept pace t...
Peter Van Roy
ICSE
2000
IEEE-ACM
15 years 1 months ago
Software engineering for security: a roadmap
Is there such a thing anymore as a software system that doesn't need to be secure? Almost every softwarecontrolled system faces threats from potential adversaries, from Inter...
Premkumar T. Devanbu, Stuart G. Stubblebine
DIGRA
2005
Springer
15 years 3 months ago
Framing Virtual Law
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Peter Edelmann
INTERNET
2008
150views more  INTERNET 2008»
14 years 9 months ago
Convenience Over Correctness
ion. First described in RFC 707,1 with implementation approaches and details later provided by Andrew Birrell and Bruce Nelson,2 RPC has influenced distributed systems research and...
Steve Vinoski