Sciweavers

856 search results - page 12 / 172
» Building a Game Development Program
Sort
View
SAC
2005
ACM
15 years 3 months ago
A case study on building COTS-based system using aspect-oriented programming
More and more software projects are using COTS (Commercialoff-the-shelf) components. Using COTS components brings both advantages and risks. To manage some risks in using COTS com...
Axel Anders Kvale, Jingyue Li, Reidar Conradi
ICALP
2007
Springer
15 years 3 months ago
Modular Algorithms for Heterogeneous Modal Logics
Abstract. State-based systems and modal logics for reasoning about them often heterogeneously combine a number of features such as non-determinism and probabilities. Here, we show ...
Lutz Schröder, Dirk Pattinson
IPPS
1998
IEEE
15 years 1 months ago
Building BSP Programs Using the Refinement Calculus
Abstract. We extend the refinement calculus to permit the derivation of programs in the Bulk Synchronous Parallelism (BSP) style. This demonstrates that formal approaches developed...
David B. Skillicorn
CG
2006
Springer
14 years 11 months ago
Feature Construction for Reinforcement Learning in Hearts
Temporal difference (TD) learning has been used to learn strong evaluation functions in a variety of two-player games. TD-gammon illustrated how the combination of game tree search...
Nathan R. Sturtevant, Adam M. White

Book
273views
16 years 7 months ago
Designing and Building Parallel Program
"Designing and Building Parallel Programs is a book for students and professionals who need to know how to write parallel programs. It is neither a programming language manual...
Ian Foster