Sciweavers

856 search results - page 13 / 172
» Building a Game Development Program
Sort
View
DIGRA
2005
Springer
15 years 3 months ago
Growing Complex Games
Do computer simulation games display emergent behavior? Are they models of complex systems or ‘life’ systems? This paper aims to explore and investigate how games studies can ...
Nicholas Glean
ACMACE
2009
ACM
14 years 10 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...
AIIDE
2009
14 years 10 months ago
Adapting Game-Playing Agents to Game Requirements
We examine the problem of self-adaptation in game-playing agents as the game requirements evolve incrementally. The goal of our current work is to develop an interactive environme...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
CCECE
2006
IEEE
15 years 3 months ago
Lazy Generation of Building Interiors in Realtime
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Evan Hahn, Prosenjit Bose, Anthony Whitehead
AGI
2011
14 years 1 months ago
Multigame Playing by Means of UCT Enhanced with Automatically Generated Evaluation Functions
General Game Playing (GGP) contest provides a research framework suitable for developing and testing AGI approaches in game domain. In this paper, we propose a new modification of...
Karol Waledzik, Jacek Mandziuk