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» Building a Game Development Program
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IWPC
2002
IEEE
15 years 4 months ago
Building Program Understanding Tools Using Visitor Combinators
Program understanding tools manipulate program represensuch as abstract syntax trees, control-flow graphs, or data-flow graphs. This paper deals with the use of visitor combinat...
Arie van Deursen, Joost Visser
OOPSLA
1999
Springer
15 years 4 months ago
Atlas: A Case Study in Building a Web-Based Learning Environment using Aspect-oriented Programming
The Advanced Teaching and Learning Academic Server (Atlas) is a software system that supports web-based learning. Students can register for courses, and can navigate through perso...
Mik Kersten, Gail C. Murphy
SIGCSE
2006
ACM
146views Education» more  SIGCSE 2006»
15 years 5 months ago
Introductory game creation: no programming required
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
A. T. Chamillard
106
Voted
LICS
2009
IEEE
15 years 6 months ago
Applications of Game Semantics: From Program Analysis to Hardware Synthesis
After informally reviewing the main concepts from game semantics and placing the development of the field in a historical context we examine its main applications. We focus in pa...
Dan R. Ghica
ENTCS
2002
125views more  ENTCS 2002»
14 years 11 months ago
Specification of Logic Programming Languages from Reusable Semantic Building Blocks
We present a Language Prototyping System that facilitates the modular development of interpreters from independent semantic buildks. The abstract syntax is modelled as the fixpoint...
José Emilio Labra Gayo, Juan Manuel Cueva L...