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» Building a Game Development Program
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IWPC
2002
IEEE
15 years 2 months ago
Building Program Understanding Tools Using Visitor Combinators
Program understanding tools manipulate program represensuch as abstract syntax trees, control-flow graphs, or data-flow graphs. This paper deals with the use of visitor combinat...
Arie van Deursen, Joost Visser
OOPSLA
1999
Springer
15 years 1 months ago
Atlas: A Case Study in Building a Web-Based Learning Environment using Aspect-oriented Programming
The Advanced Teaching and Learning Academic Server (Atlas) is a software system that supports web-based learning. Students can register for courses, and can navigate through perso...
Mik Kersten, Gail C. Murphy
SIGCSE
2006
ACM
146views Education» more  SIGCSE 2006»
15 years 3 months ago
Introductory game creation: no programming required
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
A. T. Chamillard
LICS
2009
IEEE
15 years 4 months ago
Applications of Game Semantics: From Program Analysis to Hardware Synthesis
After informally reviewing the main concepts from game semantics and placing the development of the field in a historical context we examine its main applications. We focus in pa...
Dan R. Ghica
ENTCS
2002
125views more  ENTCS 2002»
14 years 9 months ago
Specification of Logic Programming Languages from Reusable Semantic Building Blocks
We present a Language Prototyping System that facilitates the modular development of interpreters from independent semantic buildks. The abstract syntax is modelled as the fixpoint...
José Emilio Labra Gayo, Juan Manuel Cueva L...