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» Building a Game Development Program
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AAAI
2006
14 years 11 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
AAAI
2006
14 years 11 months ago
Point-based Dynamic Programming for DEC-POMDPs
We introduce point-based dynamic programming (DP) for decentralized partially observable Markov decision processes (DEC-POMDPs), a new discrete DP algorithm for planning strategie...
Daniel Szer, François Charpillet
UML
2001
Springer
15 years 2 months ago
A Proposal for a Lightweight Rigorous UML-Based Development Method for Reliable Systems
Abstract: A lightweight UML-based software development method for building reliable software systems is proposed. It attempts to combine the coding emphasis of Extreme Programming ...
Richard F. Paige, Jonathan S. Ostroff
KBSE
1997
IEEE
15 years 1 months ago
Interactive Component-Based Software Development with Espresso
There are a number of competing component models in use today. Most are language-independent, but also platform-dependent and not designed to support a tool-based development para...
T. Faison
DSL
2009
14 years 7 months ago
Varying Domain Representations in Hagl
Abstract. Experimental game theory is an increasingly important research tool in many fields, providing insight into strategic behavior through simulation and experimentation on ga...
Eric Walkingshaw, Martin Erwig