Sciweavers

856 search results - page 32 / 172
» Building a Game Development Program
Sort
View
85
Voted
EUROCAST
2001
Springer
118views Hardware» more  EUROCAST 2001»
15 years 2 months ago
A Language Prototyping Tool Based on Semantic Building Blocks
We present a Language Prototyping System that facilitates the modular development of interpreters from semantic specifications. The theoretical basis of our system is the integrat...
José Emilio Labra Gayo, Juan Manuel Cueva L...
IADIS
2004
14 years 11 months ago
Selecting Multimedia Interactions to Build Knowledge Structures
Two sets of multimedia learning materials were compared for their ability to promote learning of introductory computer programming The first set of materials was a sequentially na...
Wendy Doube, Juhani Tuovinen, Dale Shaffer
80
Voted
ACMACE
2009
ACM
15 years 2 months ago
Familiars: representing Facebook users' social behaviour through a reflective playful experience
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
IAT
2008
IEEE
14 years 9 months ago
A Game-Theoretic Approach to Determining Efficient Patrolling Strategies for Mobile Robots
Use of game-theoretic models to address patrolling applications has gained increasing interest in the very last years. The patrolling agent is considered playing a game against an...
Francesco Amigoni, Nicola Gatti, Antonio Ippedico
FASE
2005
Springer
15 years 3 months ago
Improving the Build Architecture of Legacy C/C++ Software Systems
Abstract. The build architecture of legacy C/C++ software systems, groups program files in directories to represent logical components. The interfaces of these components are loos...
Homayoun Dayani-Fard, Yijun Yu, John Mylopoulos, P...