Sciweavers

856 search results - page 33 / 172
» Building a Game Development Program
Sort
View
CASCON
2003
89views Education» more  CASCON 2003»
15 years 3 months ago
Removing false code dependencies to speedup software build processes
The development of large software systems involves a continual lengthy build process that may include preprocessing, compilation and linking of tens of thousands of source code ļ¬...
Yijun Yu, Homayoun Dayani-Fard, John Mylopoulos
IPSN
2007
Springer
15 years 8 months ago
Building a sensor network of mobile phones
Mobile phones have two sensors: a camera and a microphone. The widespread and ubiquitous nature of mobile phones around the world makes it attractive to build a large-scale sensor...
Aman Kansal, Michel Goraczko, Feng Zhao
SERP
2003
15 years 3 months ago
Building Software Via Shared Knowledge
In this paper we present a new approach to writing Makefiles and a system called maker which helps in this process. Our main goals are: ease the process of writing user Makefiles...
José R. Herrero, Juan J. Navarro
IPPS
2002
IEEE
15 years 7 months ago
Portals 3.0: Protocol Building Blocks for Low Overhead Communication
This paper describes the evolution of the Portals message passing architecture and programming interface from its initial development on tightly-coupled massively parallel platfor...
Ron Brightwell, William Lawry, Arthur B. Maccabe, ...
CORR
2010
Springer
156views Education» more  CORR 2010»
15 years 2 months ago
Building Reusable Software Component For Optimization Check in ABAP Coding
Software component reuse is the software engineering practice of developing new software products from existing components. A reuse library or component reuse repository organizes...
P. Shireesha, S. S. V. N. Sharma