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CG
2006
Springer
15 years 1 months ago
A Skat Player Based on Monte-Carlo Simulation
We apply Monte Carlo simulation and alpha-beta search to the card game of Skat, which is similar to Bridge, but different enough to require some new algorithmic ideas besides the t...
Sebastian Kupferschmid, Malte Helmert
81
Voted
NIPS
1993
14 years 11 months ago
Temporal Difference Learning of Position Evaluation in the Game of Go
The game of Go has a high branching factor that defeats the tree search approach used in computer chess, and long-range spatiotemporal interactions that make position evaluation e...
Nicol N. Schraudolph, Peter Dayan, Terrence J. Sej...
AGENTS
2001
Springer
15 years 2 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
CPAIOR
2004
Springer
15 years 1 months ago
Building Models through Formal Specification
Abstract. Over the past years, a number of increasingly expressive languages for modelling constraint and optimisation problems have evolved. In developing a strategy to ease the c...
Gerrit Renker, Hatem Ahriz
PPPJ
2003
ACM
15 years 2 months ago
Supporting interactive invocation of remote services within an integrated programming environment
Building distributed systems is an inherently difficult and complex task. Modern middleware architectures assist developers ding abstractions that hide transport layer functionali...
Bruce Quig, John Rosenberg, Michael Kölling