We apply Monte Carlo simulation and alpha-beta search to the card game of Skat, which is similar to Bridge, but different enough to require some new algorithmic ideas besides the t...
The game of Go has a high branching factor that defeats the tree search approach used in computer chess, and long-range spatiotemporal interactions that make position evaluation e...
Nicol N. Schraudolph, Peter Dayan, Terrence J. Sej...
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
Abstract. Over the past years, a number of increasingly expressive languages for modelling constraint and optimisation problems have evolved. In developing a strategy to ease the c...
Building distributed systems is an inherently difficult and complex task. Modern middleware architectures assist developers ding abstractions that hide transport layer functionali...