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AIIDE
2008
15 years 1 days ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...
AIPS
2011
14 years 1 months ago
Visual Programming of Plan Dynamics Using Constraints and Landmarks
In recent years, there has been considerable interest in the use of planning techniques in new media and computer games. Many traditional planning notions no longer apply in the c...
Julie Porteous, Jonathan Teutenberg, David Pizzi, ...
SOFTVIS
2005
ACM
15 years 3 months ago
Towards understanding programs through wear-based filtering
Large software projects often require a programmer to make changes to unfamiliar source code. This paper presents the results of a formative observational study of seven professio...
Robert DeLine, Amir Khella, Mary Czerwinski, Georg...
ICSM
2006
IEEE
15 years 3 months ago
Supporting Collaborative Development in an Open MDA Environment
The MDA approach aims to ease software maintenance faced with platform and business evolution. In this approach, main development artifacts, i.e. models, are defined with the Meta...
Prawee Sriplakich, Xavier Blanc, Marie-Pierre Gerv...
CSUR
2000
78views more  CSUR 2000»
14 years 9 months ago
Developing flexible and high-performance Web servers with frameworks and patterns
The goal of this paper is to illustrate how frameworks and patterns address complexities that arise in the design and implementation of high-performance distributed software syste...
Douglas C. Schmidt, James C. Hu