Sciweavers

856 search results - page 53 / 172
» Building a Game Development Program
Sort
View
ECOOP
2007
Springer
15 years 1 months ago
Product Line Variability Refactoring Tool
With the growing academic and industrial interest in Software Product Lines (SPL), one area demanding special attention is tool support development, which is a pre-requisite for w...
Fernando Calheiros, Vilmar Nepomuceno, Paulo Borba...
SIGCSE
2009
ACM
135views Education» more  SIGCSE 2009»
15 years 10 months ago
Breadth-last technical electives: integrating the CS core via computer games and mobile robotics
In this paper, we introduce the concept of breadth-last technical elective courses, which are designed to assist undergraduate CS students in integrating their entire core curricu...
William W. White, Jerry B. Weinberg
MM
2004
ACM
114views Multimedia» more  MM 2004»
15 years 3 months ago
ChucK: a programming language for on-the-fly, real-time audio synthesis and multimedia
In this paper, we describe ChucK – a programming language and programming model for writing precisely timed, concurrent audio synthesis and multimedia programs. Precise concurre...
Ge Wang, Perry R. Cook
AIIDE
2009
14 years 10 months ago
Using Semantics to Improve the Design of Game Worlds
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Tim Tutenel, Ruben Michaël Smelik, Rafael Bid...
ATAL
2009
Springer
15 years 4 months ago
Effective solutions for real-world Stackelberg games: when agents must deal with human uncertainties
How do we build multiagent algorithms for agent interactions with human adversaries? Stackelberg games are natural models for many important applications that involve human intera...
James Pita, Manish Jain, Fernando Ordó&ntil...