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» Building a Game Development Program
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KBSE
2002
IEEE
15 years 2 months ago
Generating Product-Lines of Product-Families
GenVoca is a methodology and technology for generating product-lines, i.e. building variants of a program. The primitive components from which applications are constructed are ref...
Don S. Batory, Roberto E. Lopez-Herrejon, Jean-Phi...
CIM
2011
171views Hardware» more  CIM 2011»
14 years 4 months ago
Towards Cognitively Plausible Game Playing Systems
We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
Jacek Mandziuk
EOR
2011
113views more  EOR 2011»
14 years 4 months ago
A relation-algebraic approach to simple games
Simple games are a powerful tool to analyze decision-making and coalition formation in social and political life. In this paper, we present relation-algebraic models of simple game...
Rudolf Berghammer, Stefan Bolus, Agnieszka Rusinow...
POPL
2009
ACM
15 years 10 months ago
Formal certification of code-based cryptographic proofs
As cryptographic proofs have become essentially unverifiable, cryptographers have argued in favor of developing techniques that help tame the complexity of their proofs. Game-base...
Benjamin Grégoire, Gilles Barthe, Santiago ...
SEMWEB
2009
Springer
15 years 4 months ago
Processing OWL2 Ontologies using Thea: An Application of Logic Programming
Traditional object-oriented programming languages can be difficult to use when working with ontologies, leading to the creation of domain-specific languages designed specifically...
Vangelis Vassiliadis, Jan Wielemaker, Chris Mungal...