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CHI
2011
ACM
14 years 4 months ago
PhotoCity: training experts at large-scale image acquisition through a competitive game
Large-scale, ground-level urban imagery has recently developed as an important element of online mapping tools such as Google’s Street View. Such imagery is extremely valuable i...
Kathleen Tuite, Noah Snavely, Dun-yu Hsiao, Nadine...
94
Voted
IJHR
2008
91views more  IJHR 2008»
15 years 13 days ago
Robocup Humanoid Challenge
The ultimate goal of the RoboCup Initiative is to build a humanoid soccer team which beats a human World Cup Champion team. In this paper, we presents reasons why this goal should...
Norbert Michael Mayer, Minoru Asada
94
Voted
VIIP
2001
15 years 1 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
PPOPP
2009
ACM
16 years 1 months ago
Atomic quake: using transactional memory in an interactive multiplayer game server
Transactional Memory (TM) is being studied widely as a new technique for synchronizing concurrent accesses to shared memory data structures for use in multi-core systems. Much of ...
Adrián Cristal, Eduard Ayguadé, Fera...
SMALLTALK
2007
Springer
15 years 6 months ago
Bridging the gap between morphic visual programming and smalltalk code
In this paper, we claim that both prototype-based visual programming and traditional Smalltalk class-based programming are required for developing applications with a GUI. We intro...
Noury Bouraqadi, Serge Stinckwich