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CHI
2011
ACM
14 years 1 months ago
PhotoCity: training experts at large-scale image acquisition through a competitive game
Large-scale, ground-level urban imagery has recently developed as an important element of online mapping tools such as Google’s Street View. Such imagery is extremely valuable i...
Kathleen Tuite, Noah Snavely, Dun-yu Hsiao, Nadine...
IJHR
2008
91views more  IJHR 2008»
14 years 9 months ago
Robocup Humanoid Challenge
The ultimate goal of the RoboCup Initiative is to build a humanoid soccer team which beats a human World Cup Champion team. In this paper, we presents reasons why this goal should...
Norbert Michael Mayer, Minoru Asada
VIIP
2001
14 years 11 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
PPOPP
2009
ACM
15 years 10 months ago
Atomic quake: using transactional memory in an interactive multiplayer game server
Transactional Memory (TM) is being studied widely as a new technique for synchronizing concurrent accesses to shared memory data structures for use in multi-core systems. Much of ...
Adrián Cristal, Eduard Ayguadé, Fera...
SMALLTALK
2007
Springer
15 years 3 months ago
Bridging the gap between morphic visual programming and smalltalk code
In this paper, we claim that both prototype-based visual programming and traditional Smalltalk class-based programming are required for developing applications with a GUI. We intro...
Noury Bouraqadi, Serge Stinckwich