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» Building a Game Development Program
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AAAI
2007
14 years 12 months ago
Fluxplayer: A Successful General Game Player
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
Stephan Schiffel, Michael Thielscher
EVOW
2009
Springer
15 years 4 months ago
Grid Coevolution for Adaptive Simulations: Application to the Building of Opening Books in the Game of Go
This paper presents a successful application of parallel (grid) coevolution applied to the building of an opening book (OB) in 9x9 Go. Known sayings around the game of Go are refou...
Pierre Audouard, Guillaume Chaslot, Jean-Baptiste ...
GI
2008
Springer
14 years 10 months ago
ECHOES - A Crazy Multiplayer Pervasive Game
: Computer games play an increasing role in our modern information society. Besides pure entertainment, games can provide valuable input for social interaction, learning, etc. Rece...
Karen Detken, Carlos Martinez, Darren Carlson, Var...
UM
2005
Springer
15 years 3 months ago
Detecting When Students Game the System, Across Tutor Subjects and Classroom Cohorts
Building a generalizable detector of student behavior within intelligent tutoring systems presents two challenges: transferring between different cohorts of students (who may devel...
Ryan Shaun Baker, Albert T. Corbett, Kenneth R. Ko...
ACMDIS
2008
ACM
14 years 11 months ago
Games for virtual team building
Distributed teams are increasingly common in today's workplace. For these teams, face-to-face meetings where members can most easily build trust are rare and often cost-prohi...
Jason B. Ellis, Kurt Luther, Katherine Bessi&egrav...