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» Building a Game Development Program
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ICIDS
2010
Springer
14 years 7 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom
ATAL
2008
Springer
14 years 11 months ago
A flexible framework for verifying agent programs
There is an increasing number of agent-oriented programming languages that have working interpreters and platforms, with significant progress in the quality of such platforms over...
Louise A. Dennis, Berndt Farwer, Rafael H. Bordini...
PASTE
2010
ACM
15 years 2 months ago
Extracting compiler provenance from program binaries
We present a novel technique that identifies the source compiler of program binaries, an important element of program provenance. Program provenance answers fundamental questions...
Nathan E. Rosenblum, Barton P. Miller, Xiaojin Zhu
ALT
1994
Springer
15 years 1 months ago
Explanation-Based Reuse of Prolog Programs
This paper presents a method of extracting subprograms from background knowledge. Most studies on learning logic programs so far developed are mainly concerned with pure Prolog, so...
Yasuyuki Koga, Eiju Hirowatari, Setsuo Arikawa
SAIG
2000
Springer
15 years 1 months ago
Pragmatic Aspects of Reusable Program Generators
When writing a program generator requires considerable intellectual effort, it is valuable to amortize that effort by using the generator to build more than one application. When ...
Norman Ramsey