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» Building a Game Development Program
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108
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CG
2000
Springer
15 years 4 months ago
Chess Neighborhoods, Function Combination, and Reinforcement Learning
Abstract. Over the years, various research projects have attempted to develop a chess program that learns to play well given little prior knowledge beyond the rules of the game. Ea...
Robert Levinson, Ryan Weber
113
Voted
HASKELL
2008
ACM
15 years 1 months ago
Haskell: batteries included
The quality of a programming language itself is only one component in the ability of application writers to get the job done. Programming languages can succeed or fail based on th...
Duncan Coutts, Isaac Potoczny-Jones, Don Stewart
SKG
2005
IEEE
15 years 6 months ago
Converting the Industry Foundation Classes to the Web Ontology Language
The upcoming next generation of the internet, often referred to as the Semantic Web, will bring a lot of new technologies, one of which is the Web Ontology Language (OWL). One fea...
Hans Schevers, Robin Drogemuller
ACMSE
2006
ACM
15 years 2 months ago
Tic-Tac-LEGO: an investigation into coordinated robotic control
The Lego Mindstorms Robot Command eXplorer (RCX) is a popular robotics kit that provides an immediate "out-of-the-box" opportunity to explore software controlled robot i...
Ruben Vuittonet, Jeff Gray
TSMC
2008
167views more  TSMC 2008»
14 years 12 months ago
A Human-Computer Interface Using Symmetry Between Eyes to Detect Gaze Direction
In the cases of paralysis so severe that a person's ability to control movement is limited to the muscles around the eyes, eye movements or blinks are the only way for the per...
John J. Magee, Margrit Betke, James Gips, M. R. Sc...