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» Building a Game Development Program
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76
Voted
CD
2004
Springer
15 years 6 months ago
On the Performance of SOAP in a Non-trivial Peer-to-Peer Experiment
Abstract. This paper reports on the experiences we gained while trying to build an interpreter for a new programming language aimed at developing strong mobile software. The interp...
Tom Van Cutsem, Stijn Mostinckx, Wolfgang De Meute...
ICSE
2000
IEEE-ACM
15 years 4 months ago
Automated refactoring to introduce design patterns
Software systems have to be flexible in order to cope with evolving requirements. However, since it is impossible to predict with certainty what future requirements will emerge, i...
Mel Ó Cinnéide
112
Voted
ICSE
2011
IEEE-ACM
14 years 4 months ago
JavAdaptor: unrestricted dynamic software updates for Java
Dynamic software updates (DSU) are one of the top-most features requested by developers and users. As a result, DSU is already standard in many dynamic programming languages. But,...
Mario Pukall, Alexander Grebhahn, Reimar Schrö...
FOSSACS
2007
Springer
15 years 6 months ago
Symbolic Backwards-Reachability Analysis for Higher-Order Pushdown Systems
Higher-order pushdown systems (PDSs) generalise pushdown systems through the use of higher-order stacks, that is, a nested “stack of stacks” structure. These systems may be us...
Matthew Hague, C.-H. Luke Ong
EUROMED
2010
14 years 11 months ago
Same Same But Different - Comparing Rendering Environments for Interactive Digital Objects
Digital cultural heritage in interactive form can take different shapes. It can be either in the form of interactive virtual representations of non-digital objects like buildings o...
Mark Guttenbrunner, J. Wieners, Andreas Rauber, Ma...