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» Building a Game Development Program
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88
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LCN
2006
IEEE
15 years 6 months ago
ROADNet: A network of SensorNets
As sensor networks become denser and more widely deployed, the potential develops for interconnecting these networks to combine datasets, share technological solutions, and to con...
Todd Hansen, Sameer Tilak, Steve Foley, Kent Lindq...
POPL
1989
ACM
15 years 4 months ago
How to Make ad-hoc Polymorphism Less ad-hoc
raction that a programming language provides influences the structure and algorithmic complexity of the resulting programs: just imagine creating an artificial intelligence engine ...
Philip Wadler, Stephen Blott
79
Voted
IPPS
2005
IEEE
15 years 6 months ago
Toward an Evaluation Infrastructure for Power and Energy Optimizations
Execution-driven simulators are often used for power/energy and performance evaluation. Simulators can provide semantic details but they provide insufficient speed and accuracy f...
Chunling Hu, Daniel A. Jiménez, Ulrich Krem...
108
Voted
SIGCSE
2008
ACM
161views Education» more  SIGCSE 2008»
15 years 13 days ago
Improving retention and graduate recruitment through immersive research experiences for undergraduates
Research experiences for undergraduates are considered an effective means for increasing student retention and encouraging undergraduate students to continue on to graduate school...
Teresa A. Dahlberg, Tiffany Barnes, Audrey Rorrer,...
131
Voted
ASPLOS
2012
ACM
13 years 8 months ago
Comprehensive kernel instrumentation via dynamic binary translation
Dynamic binary translation (DBT) is a powerful technique that enables fine-grained monitoring and manipulation of an existing program binary. At the user level, it has been emplo...
Peter Feiner, Angela Demke Brown, Ashvin Goel