Sciweavers

242 search results - page 46 / 49
» Building an interaction design pattern language: A case stud...
Sort
View
ITICSE
2010
ACM
15 years 1 months ago
PhidgetLab: crossing the border from virtual to real-world objects
Teaching pupils the ideas behind objects in programming languages can be difficult since these concepts are mostly and not comprehensible at first sight. Etoys as a visual progra...
Michael Haupt, Michael Perscheid, Robert Hirschfel...
AI
2008
Springer
14 years 9 months ago
The well-designed child
This article is inspired by recent psychological studies confirming that a child is not born a blank slate but has important innate capabilities. An important part of the "le...
John McCarthy
SIGSOFT
2001
ACM
15 years 10 months ago
WREN---an environment for component-based development
Prior research in software environments focused on three important problems-- tool integration, artifact management, and process guidance. The context for that research, and hence...
Chris Lüer, David S. Rosenblum
ATAL
2010
Springer
14 years 10 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
ATAL
2007
Springer
15 years 1 months ago
Hypotheses refinement under topological communication constraints
We investigate the properties of a multiagent system where each (distributed) agent locally perceives its environment. Upon perception of an unexpected event, each agent locally c...
Gauvain Bourgne, Gael Hette, Nicolas Maudet, Suzan...