Knowledge transfer is computationally challenging, due in part to the curse of dimensionality, compounded by source and target domains expressed using different features (e.g., do...
Much work has been done on predicting where is one going to be in the immediate future, typically within the next hour. By contrast, we address the open problem of predicting huma...
Pre-symptomatic drought stress prediction is of great relevance in precision plant protection, ultimately helping to meet the challenge of “How to feed a hungry world?”. Unfor...
Kristian Kersting, Zhao Xu, Mirwaes Wahabzada, Chr...
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
In this paper, we describe a new approach to the creation of virtual environments, which uses qualitative physics to implement object behaviour. We adopted Qualitative Process The...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...