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CIG
2005
IEEE
15 years 11 months ago
Dealing with Parameterized Actions in Behavior Testing of Commercial Computer Games
Abstract- We present a method that enhances evolutionary behavior testing of commercial computer games, as introduced in [CD+04], to deal with parameterized actions. The basic idea...
Jörg Denzinger, Kevin Loose, Darryl Gates, Jo...
HICSS
2005
IEEE
191views Biometrics» more  HICSS 2005»
15 years 11 months ago
Business Models for Online Communities: The Case of the Virtual Worlds Industry in China
The rapid growth of Internet usage has enabled many new online communities to develop. A particularly interesting phenomenon that has arisen through Internet communities is the vi...
Ian MacInnes, Lili Hu
IGPL
2010
98views more  IGPL 2010»
15 years 4 months ago
Science: the rules of the game
: Popper s suggestion of taking methodological norms as conventions is examined from the point of view of game theory. The game of research is interpreted as a game of persuasion, ...
Jesús Zamora-Bonilla
FORMATS
2010
Springer
15 years 3 months ago
Expected Reachability-Time Games
In an expected reachability-time game (ERTG) two players, Min and Max, move a token along the transitions of a probabilistic timed automaton, so as to minimise and maximise, respec...
Vojtech Forejt, Marta Z. Kwiatkowska, Gethin Norma...
HICSS
2007
IEEE
85views Biometrics» more  HICSS 2007»
15 years 11 months ago
The Impact of Value on Governance Decisions for IT-Based Alliances: Evidence from a Joint Venture in the Wireless Networks Indus
Consideration of cost and resource benefits generated from an alliance have prevailed the theoretical and empirical research about strategic alliances and value networks/ webs. As...
Adamantia G. Pateli, George M. Giaglis