If a program does not fulfill a given specification, a model checker delivers a counterexample, a run which demonstrates the wrong behavior. Even with a counterexample, locating...
ABSTRACT. Design patterns are well-known couples of problems-solutions for software engineering. By nature, they often lack support from languages and this further complicates the ...
The use of object-oriented design patterns in game development is being evaluated in this paper. Games’ quick evolution, demands great flexibility, code reusability and low mai...
: Program slicing is a well known family of techniques intended to identify and isolate code fragments which depend on, or are depended upon, specific program entities. This is pa...
—This paper presents an operational semantics of the repetitive model of computation, which is the basis for the repetitive structure modeling (RSM) package defined in the stand...