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ASPLOS
2006
ACM
15 years 8 months ago
Type inference for unboxed types and first class mutability
Systems programs rely on fine-grain control of data representation and use of state to achieve performance, conformance to hardware specification, and temporal predictability. T...
Swaroop Sridhar, Jonathan S. Shapiro
CPHYSICS
2006
127views more  CPHYSICS 2006»
15 years 2 months ago
GenAnneal: Genetically modified Simulated Annealing
A modification of the standard Simulated Annealing (SA) algorithm is presented for finding the global minimum of a continuous multidimensional, multimodal function. We report resu...
Ioannis G. Tsoulos, Isaac E. Lagaris
225
Voted
ICDT
2009
ACM
149views Database» more  ICDT 2009»
16 years 3 months ago
Query languages for data exchange: beyond unions of conjunctive queries
The class of unions of conjunctive queries (UCQ) has been shown to be particularly well-behaved for data exchange; its certain answers can be computed in polynomial time (in terms...
Juan Reutter, Marcelo Arenas, Pablo Barceló
SIAMJO
2002
142views more  SIAMJO 2002»
15 years 2 months ago
A Complementary Pivoting Approach to the Maximum Weight Clique Problem
Given an undirected graph with positive weights on the vertices, the maximum weight clique problem (MWCP) is to find a subset of mutually adjacent vertices (i.e., a clique) having ...
Alessio Massaro, Marcello Pelillo, Immanuel M. Bom...
GAMEON
2000
15 years 3 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall