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NETGAMES
2004
ACM
15 years 7 months ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
AFP
2004
Springer
128views Formal Methods» more  AFP 2004»
15 years 7 months ago
GEC: A Toolkit for Generic Rapid Prototyping of Type Safe Interactive Applications
Abstract. Programming GUIs with conventional GUI APIs is notoriously tedious. In these notes we present the GEC toolkit in which the programmer can create user interfaces without a...
Peter Achten, Marko C. J. D. van Eekelen, Rinus Pl...
GC
2004
Springer
15 years 7 months ago
The KGP Model of Agency for Global Computing: Computational Model and Prototype Implementation
Abstract. We present the computational counterpart of the KGP (Knowledge, Goals, Plan) declarative model of agency for Global Computing. In this context, a computational entity is ...
Andrea Bracciali, Neophytos Demetriou, Ulrich Endr...
ILP
2004
Springer
15 years 7 months ago
Modelling Inhibition in Metabolic Pathways Through Abduction and Induction
Abstract. In this paper, we study how a logical form of scientific modelling that integrates together abduction and induction can be used to understand the functional class of unk...
Alireza Tamaddoni-Nezhad, Antonis C. Kakas, Stephe...
NMR
2004
Springer
15 years 7 months ago
Frame consistency: computing with causal explanations
This paper presents a computational model for reasoning with causal explanations of observations within the framework of Abductive Event Calculus (AEC). The model is based on abdu...
Andrea Bracciali, Antonis C. Kakas