"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
This paper presents a unifying framework for the modeling of asynchronous pipeline circuits. A pipeline protocol is captured in a graph-based model which defines the partial order...
Character prototype approaches for writer identification produces a consistent set of templates that are used to model the handwriting styles of writers, thereby allowing high acc...
Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...
Abstract. An important architectural style for constructing enterprise applications is to use transactional workflows in SOA. In this setting, workflow activities invoke distribute...
Olaf Zimmermann, Jonas Grundler, Stefan Tai, Frank...